CommonEvent 1028
Name = "会話：クィーンハーピー"

  999([1028])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>The reign of my predecessor was filled with non-stop war.\nBy the time the war was over, we were nearly extinct."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>We are beginning to recover, but we have a long way to go. We'll need to procreate to increase our numbers for quite a while."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>The Queen does not have a steady husband.\nIf a man has good genes she will mate with him for a single night."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Harpy>...but if she likes him, that is another story.\nThey will share a bed for a while and work hard every night."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>I am the Harpy Queen.\nEven my dancing skills are the best of my kind."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>And my stealing skills...\nNo, no, those techniques are not becoming of a Queen."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>Wing techniques get stronger with higher agility.\nThey are the perfect skills for the harpy family."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>While we should always respect our predecessors...\nThere is no excuse for the constant war that cost us so many lives."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>We all wish for peaceful days after the long war we experienced.\nThis peace... I must do everything I can to maintain it."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>I'm no match for my predecessor when it comes to a fight, but I believe it was her strength that led us to war."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>Too much strength is a problem of its own, and it didn't lead our clan in the right direction."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>Harpies are not good at direct combat.\nIf you use harpies in your team, please leave the support roles to them."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>However, depending on their training they can become warriors.\nIf that is the case, they would be a warrior that excels with spears."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>The harpy clan does not have much combat strength compared to other monsters.\nThat is why we must all unite together in the village."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>We have established a good relationship with Happiness Village.\nThey give us men to be our husbands and we provide labor in return."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>This relationship is beneficial to both parties."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>Happiness honey also has a stamina boosting effect.\nCarefully smear the honey on the man's body..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Harpy>...oh dear, I've said too much."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>I seem to have worked up a little sweat.\nCould you fix this by giving me a bath?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Yes", "No"], 0])
    When([0, "はい"])
      ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Harpy>Do you have some ulterior motive? Fufufu...\nI shall allow you to wash my body."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "いいえ"])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Harpy>You dare refuse the Queen? How rude."])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>What weapon do you think I am skilled at?"])
    ShowText([""])
    ShowChoices([["Sword", "Spear", "Fan"], 0])
    When([0, "剣"])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>Unfortunately I am no good with swords.\nA harpy's abilities make it difficult to use swords."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "槍"])
      ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Harpy>Yes, a spear is my best weapon.\nA spear of judgment will come from the sky onto anyone who steps out of line."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "扇"])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>Just like others of my clan, I am skilled with fans.\nBut I am most skilled with spears."])
      ShowText([""])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>As a Queen, I am disciplined and have very few weaknesses.\nI only have one serious one. Do you know what it is?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Cooking", "Organization", "Sexual Technique"], 0])
    When([0, "料理"])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>How rude, pastries are my specialty.\nI make them for the other villagers all the time."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "整理整頓"])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>Exactly. My room is always a mess for some reason.\nIt gets even worse if I try to clean it myself so I just leave that up to the chamberlain."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "性技"])
      ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Harpy>You think that's my weakness? Fufufu...\nShall I demonstrate with your body?"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>I know it should be a while but I need to consider a successor.\nWhat do you think is the most important aspect for choosing the next queen?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Kindness", "Strength", "Sexiness"], 0])
    When([0, "優しさ"])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>Yeah, that is important.\nBut the strength to lead the clan is different from the kindness to care for it."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "強さ"])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>Strength to lead everyone and protect ourselves through cooperation...\nThat is what I think a queen should have."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "エロさ"])
      ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Harpy>Of course, that is also important...\nA queen must leave many descendants."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>What do you think is the Queen's most important role?"])
    ShowText([""])
    ShowChoices([["To protect the clan", "To lead the clan", "To bear children"], 0])
    When([0, "一族を守ること"])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>Yes, it is important to protect the clan.\nBut that is not something that can be done with just the power of the Queen."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>Strength to lead everyone and protect ourselves through cooperation...\nThat is what I think a Queen should have."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "一族を導くこと"])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>Yeah, that is the most important role of a queen.\nIt goes without saying that a queen must lead her people before anything else."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>If possible, they should lead them down the right path...\nNot all problems can be overcome with force."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "子作り"])
      ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Harpy>Indeed, that is also an important role.\nCare to assist me in creating the next generation? Fufuu..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 14])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>I don't get enough sleep because of my duties, my eyes are tired...\nCould you give me some eye drops?"])
      ShowText([""])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 14, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give some \\ii[14]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Harpy>Such kindness you show to another...\nI shall not forget this favor."])
        ShowText([""])
        ShowText([""])
        ChangeItems([14, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
        ShowText(["\\n<Queen Harpy>No, no, there is no way I could expect you to...\nIt's all right."])
        ShowText([""])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 306])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>I seem to be a little hungry.\nIf you have a cucumber, I would like to have it."])
      ShowText([""])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 306, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give a \\ii[306]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Harpy>Such kindness you show to another...\nI shall not forget this favor."])
        ShowText([""])
        ShowText([""])
        ChangeItems([306, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
        ShowText(["\\n<Queen Harpy>No, no, there is no way I could expect you to...\nIt's all right."])
        ShowText([""])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>The village finances are in a bind...\nWould you mind becoming a benefactor?"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([7, 300, 0])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 300G? (Remaining: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Harpy>Such kindness you show to another...\nI shall not forget this favor."])
        ShowText([""])
        ShowText([""])
        ChangeGold([1, 0, 300])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
        ShowText(["\\n<Queen Harpy>No, no, there is no way I could expect you to...\nIt's all right."])
        ShowText([""])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Harpy>...to think you have no money. It seems the whole world has problems."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>It may not be my tail, but please take it.\nIt is very useful."])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([11, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Queen Harpy gave you a \\ii[11]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>This is a fan made from my feathers.\nPlease use it to help with your adventure."])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([727, 0, 0, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Queen Harpy gave you a \\iw[727]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>Such an adventure around the world sounds wonderful.\nPlease take this to extend your journey."])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 500])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Queen Harpy gave you 500G!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
